The End Sequence Render Action

	#include "ofxImageEffect.h"
	#define kOfxImageEffectActionEndSequenceRender      "OfxImageEffectActionEndSequenceRender"


This action is passed to an image effect after is has rendered a range of frames. It is there to allow an effect to free resources after a long sequence of frame renders. Note that this is still called, even if only a single frame is being rendered in an interactive environment.


  • kOfxActionCreateInstance has been called on the instance
  • kOfxImageEffectActionEndSequenceRender action was called on the instance
  • kOfxImageEffectActionRender action was called at least once on the instance


    Return Values

    • kOfxStatOK, the action was trapped and handled cleanly by the effect,
    • kOfxStatReplyDefault, the action was not trapped, but all is well anyway,
    • kOfxStatErrMemory, in which case the action may be called again after a memory purge,
    • kOfxStatFailed, something wrong, but no error code appropriate, plugin to post message,
    • kOfxStatErrFatal